COURSE DESCRIPTION AND APPLICATION INFORMATION

Course Name Code Semester T+A+L (hour/week) Type (C / O) Local Credit ECTS
Cybergame Project VCD 432 Fall 02+04+00 Elective 4 7
Academic Unit: Faculty of Communication
Mode of Delivery: Face to face
Prerequisites: None
Language of Instruction: English
Level of Course Unit: Undergraduate
Course Coordinator: - -
Course Objectives: The students are expected to:
• Implement research skills for market and industry research
• Enhance and apply skills gained in project management
• Advance presentation skills
• Prepare a research report or a cybergame project portfolio
• Participate in teamwork
• Apply skills and knowledge gained in their studies to real-world cases in collaboration with mentors from industry/academia
Course Contents: This course aims to provide students, who are preparing for their senior project in their final semester, with knowledge and skills of the stages of designing a basic cybergame or industry-based game in collaboration with their superviors or mentors from the relevant industry/sector.
Learning Outcomes of the Course Unit (LO):
  • 1- Develop an independent collaborative project,
  • 2- Produce a deliverable for graduation portfolios,
  • 3- Manage projects,
  • 4- Work in teams,
  • 5- Develop skills for professional presentation of projects in English.
Planned Learning Activities and Teaching Methods: The course consists of a combination of readings, seminar, case study analysis, strategy building and production workshops. Seminars and discussion: The supervisor/mentor for each project will deliver seminars and discussion sessions and they will also provide students relevant reading material for developing and implementing a research project idea. The student and the supervisor/mentor will discuss ideas and the readings assigned for each week during seminars. The students are expected to come to class having read the texts. Case Study: The student and the mentor will identify a case when developing the research strategy or the strategy for multi-media production, social media or market research strategy.


WEEKLY SUBJECTS AND RELATED PREPARATIONS

WeekSubjectsRelated Preperation
1 Introduction to the course
2 (Phase I:) Workshop – Cybergame Project Workshop visual
3 (Phase I:) Meeting with supervisors Development of a project idea
4 (Phase I:) Conceptualizing Research: Meaningful and Creative game Idea. Development of a project idea
5 (Phase I:) Project idea preparation Class discussions/ presentations.
6 (Phase II:) Project preparation Class discussions/ presentations.
7 (Phase II:) Project preparation
8 (Phase III:) Cybergame Design
9 (Phase III:) Approval of Cybergame designs
10 (Phase IV:) Project implementation
11 (Phase IV:) Project implementation Class discussions/ presentations.
12 (Phase IV:) Project implementation Class discussions/ presentations.
13 Final Project Research Presentations Class discussions/ presentations.
14 Presentations


REQUIRED AND RECOMMENDED READING

All the required/recommended readings will be provided in the form of digital/reserve course reader (available at KHASLearn and/or KHAS Information Center.)


OTHER COURSE RESOURCES



ASSESSMENT METHODS AND CRITERIA

Semester RequirementsNumberPercentage of Grade (%)
Attendance / Participation 14 10
Project 4 50
Presentation / Jury 4 40
Total: 22 100


WORKLOAD

EventsCountDuration (Hours)Total Workload (hour)
Course Hours14342
Project418.373.2
Preparation for Presentation / Jury41560
Total Workload (hour):175.2


THE RELATIONSHIP BETWEEN COURSE LEARNING OUTCOMES (LO) AND PROGRAM QUALIFICATIONS (PQ)

# PQ1 PQ2 PQ3 PQ4 PQ5 PQ6 PQ7 PQ8 PQ9 PQ10 PQ11 PQ12 PQ13
LO1                          
LO2                          
LO3                          
LO4                          
LO5