Academic Unit: |
Faculty of Communication |
Mode of Delivery: |
Face to face |
Prerequisites: |
None |
Language of Instruction: |
English |
Level of Course Unit: |
Undergraduate |
Course Coordinator: |
- - |
Course Objectives: |
The students are expected to:
• Implement research skills for market and industry research
• Enhance and apply skills gained in project management
• Advance presentation skills
• Prepare a research report or a cybergame project portfolio
• Participate in teamwork
• Apply skills and knowledge gained in their studies to real-world cases in collaboration with mentors from industry/academia |
Course Contents: |
This course aims to provide students, who are preparing for their senior project in their final semester, with knowledge and skills of the stages of designing a basic cybergame or industry-based game in collaboration with their superviors or mentors from the relevant industry/sector. |
Learning Outcomes of the Course Unit (LO): |
- 1- Develop an independent collaborative project,
- 2- Produce a deliverable for graduation portfolios,
- 3- Manage projects,
- 4- Work in teams,
- 5- Develop skills for professional presentation of projects in English.
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Planned Learning Activities and Teaching Methods: |
The course consists of a combination of readings, seminar, case study analysis, strategy building and production workshops. Seminars and discussion: The supervisor/mentor for each project will deliver seminars and discussion sessions and they will also provide students relevant reading material for developing and implementing a research project idea. The student and the supervisor/mentor will discuss ideas and the readings assigned for each week during seminars. The students are expected to come to class having read the texts. Case Study: The student and the mentor will identify a case when developing the research strategy or the strategy for multi-media production, social media or market research strategy. |
Week | Subjects | Related Preperation |
1 |
Introduction to the course |
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2 |
(Phase I:) Workshop – Cybergame Project |
Workshop visual |
3 |
(Phase I:) Meeting with supervisors |
Development of a project idea |
4 |
(Phase I:) Conceptualizing Research: Meaningful and Creative game Idea. |
Development of a project idea |
5 |
(Phase I:) Project idea preparation |
Class discussions/ presentations. |
6 |
(Phase II:) Project preparation |
Class discussions/ presentations. |
7 |
(Phase II:) Project preparation |
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8 |
(Phase III:) Cybergame Design |
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9 |
(Phase III:) Approval of Cybergame designs |
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10 |
(Phase IV:) Project implementation |
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11 |
(Phase IV:) Project implementation |
Class discussions/ presentations. |
12 |
(Phase IV:) Project implementation |
Class discussions/ presentations. |
13 |
Final Project Research Presentations |
Class discussions/ presentations. |
14 |
Presentations |
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At Kadir Has University, a Semester is 14 weeks; The weeks 15 and 16 are reserved for final exams.
THE RELATIONSHIP BETWEEN COURSE LEARNING OUTCOMES (LO) AND PROGRAM QUALIFICATIONS (PQ)
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PQ1 |
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PQ7 |
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PQ11 |
PQ12 |
PQ13 |
LO1 |
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LO2 |
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LO3 |
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LO4 |
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LO5 |
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Contribution: 1 Low, 2 Average, 3 High