| Academic Unit: |
Computer Engineering Department, Faculty of Engieering and Natural Sciences |
| Mode of Delivery: |
Face to face |
| Prerequisites: |
None |
| Language of Instruction: |
English |
| Level of Course Unit: |
Undergraduate |
| Course Coordinator: |
Taner ARSAN |
| Course Objectives: |
This course aims to teach the technical and experiential design foundation required for the implementation of immersive environments in current and future virtual, augmented, and mixed-reality platforms. |
| Course Contents: |
This course covers a wide range of literature and practice starting from the original Computer Science and HCI concepts following the evolution of all supporting technologies including visual displays for VR, AR and MR, motion tracking, interactive 3D graphics, multimodal sensory integration, immersive audio, user interfaces, IoT, games and experience design. |
| Learning Outcomes of the Course Unit (LO): |
- 1- To establish and cultivate a broad and comprehensive understanding of the AR, VR and MR field of Computer Science.
- 2- To prepare the student for participating in the production of highly integrative immersive applications, immersive social platforms.
- 3- To develop projects and to work in collaborative group projects.
|
| Planned Learning Activities and Teaching Methods: |
Classroom discussion, computer laboratory work., developing a group project |
| Week | Subjects | Related Preperation |
| 1 |
Historical Overview, Current Trends and Future applications of Immersive Technologies |
Course materials, and Textbook |
| 2 |
Best practices in VR,AR and MR including design, prototyping and an ethical code of conduct |
Course materials, and Textbook |
| 3 |
Overview of human physiology, psychology and usability factors |
Course materials, and Textbook |
| 4 |
A critical framework for evaluating current and emerging immersive reality technologies and applications |
Course materials, and Textbook |
| 5 |
Design and Technological foundations for Immersive Experiences |
Course materials, and Textbook |
| 6 |
Input devices – controllers, motion trackers and motion capture technologies for tracking, navigation and gestural control. |
Course materials, and Textbook |
| 7 |
Output devices – Head Mounted VR Displays, Augmented and Mixed reality glasses |
Course materials, and Textbook |
| 8 |
3D interactive and procedural graphics |
Course materials, and Textbook |
| 9 |
Project Kick-off |
Course materials, and Textbook |
| 10 |
Immersive surround sound |
Course materials, and Textbook |
| 11 |
Haptic and vibrotactile devices |
Course materials, and Textbook |
| 12 |
Systems architecture and integrative immersive media platforms |
Course materials, and Textbook |
| 13 |
Rapid prototyping and physical computing |
Course materials, and Textbook |
| 14 |
VR programming |
Course materials, and Textbook |
At Kadir Has University, a Semester is 14 weeks; The weeks 15 and 16 are reserved for final exams.
THE RELATIONSHIP BETWEEN COURSE LEARNING OUTCOMES (LO) AND PROGRAM QUALIFICATIONS (PQ)
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| LO3 |
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Contribution: 1 Low, 2 Average, 3 High