| Academic Unit: |
New Media |
| Mode of Delivery: |
Face to face |
| Prerequisites: |
None |
| Language of Instruction: |
English |
| Level of Course Unit: |
Undergraduate |
| Course Coordinator: |
- - |
| Course Objectives: |
The course aims to introduce students to the processes, phases and mental elements of game design in order to construct a basis that can inform future design practice. Student who successfully complete this course will be able to construct well-thought game design flows and plans for design and development of games. |
| Course Contents: |
This course presents main principles of game design, structured in a narrative flow. Main aspects that a game designer should consider are covered each week from inception of an idea to pitching the game to a potential client. The contents of the course are structured to introduce students to the mental journey that a game designer should embark on before practicing design. |
| Learning Outcomes of the Course Unit (LO): |
- 1- To implement critical design thinking through a process-based approach for creating games.
- 2- To identify and designing basic game design concepts and processes.
- 3- To structure the creative, aesthetic and imaginative outputs into tangible game design plans.
|
| Planned Learning Activities and Teaching Methods: |
The course utilises lectures followed by viewings, play sessions and in-class discussions. Students are expected to attend weekly sessions having studied the assigned material. It is advised that students bring a laptop, smartphone or other appropriate device to the post-lecture sessions as participatory digital activities will be commonly used. |
| Week | Subjects | Related Preperation |
| 1 |
The Designer – Introduction to game design |
Coursebook Ch1 |
| 2 |
The Experience – Creation, venue and rise of the game |
Coursebook Ch2, 3 & 4 |
| 3 |
The Elements – The theme forms |
Coursebook Ch5 & 6 |
| 4 |
The Idea – Begin and again |
Coursebook Ch7 & 8 |
| 5 |
The Player – Experience, motivation and interest |
Coursebook Ch9, 10, 11, 15 & 16 |
| 6 |
The Mechanics – Elements and balance |
Coursebook Ch12, 13, 14 |
| 7 |
Mid-terms |
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| 8 |
The Story – Narrative, narration and control |
Coursebook Ch17, 18 & 19 |
| 9 |
The World – Characters, spaces, aesthetics |
Coursebook Ch20, 21 & 22 |
| 10 |
The Community – Playing together |
Coursebook Ch23 & 24 |
| 11 |
The Team – Designing together |
Coursebook Ch25, 26, 27 & 28 |
| 12 |
The Client – Pitching the game |
Coursebook Ch29, 30 & 31 |
| 13 |
The Game – Transformation and responsibilities |
Coursebook Ch32 & 33 |
| 14 |
In-class final presentations |
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At Kadir Has University, a Semester is 14 weeks; The weeks 15 and 16 are reserved for final exams.
THE RELATIONSHIP BETWEEN COURSE LEARNING OUTCOMES (LO) AND PROGRAM QUALIFICATIONS (PQ)
| # |
PQ1 |
PQ2 |
PQ3 |
PQ4 |
PQ5 |
PQ6 |
PQ7 |
PQ8 |
PQ9 |
| LO1 |
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| LO2 |
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| LO3 |
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Contribution: 1 Low, 2 Average, 3 High